Fall Research 2016 Week 7: Game Update 3
This week, my partner and I focused on adding additional elements to our game and fixing some of the existing elements. Personally, I was responsible for creating a dialogue script for our NPC (non-playable character) and the player's character. Essentially, this dialogue severs the purpose of setting up the game-play and reasoning behind the lesson being taught. I also created my own design versions for the buttons and text on the initial splash screen, intro scene, and main game introduction.
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Additionally, I also spent time researching audio sources that could be incorporated into the game play.