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Fall Research 2016: Week 9


This week, my focus continued to be on incorporating audio into our game. I selected 4 main audio files to begin adding to each scene we currently had. The first audio track is an instrumental morning song that plays during the splash screen on the games startup. The next audio clip is the sound of birds flying, which is incorporated on the intro screen when the "guide bird" has a conversation with the player's bird. After that, I connected an audio clip of a bird chirp to the 2D box collider script so that a sound plays whenever the bird "eats" a worm. Finally, I began experimenting with a victory sound that will play when the player completes a level. After reviewing these sounds with my partner, we decided that they all worked well except the victory sound. For now, we have decided to put that audio option to the side and move forward with developing the dialogue.


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