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Fall Research 2017: Week 21

  • Jaris Johnson
  • Feb 24, 2017
  • 1 min read

I spent this week researching how to randomize which coins contain scripts for questions, and which questions will be shown each time the game is played. Each time the questions scene begins, there will be 5 random numbers called, each corresponding to a coin number. Then, after the coin numbers are called, 5 random numbers will be called in reference to the questions. That will allow both the questions and the coins the player must hit to receive the questions to be randomized. Next, I added a script to the bomb to allow it to be shot from the cannon. It involved using transform.translate on the x and y axis, in addition to time.deltatime to manage the speed at which the bomb traveled. The last thing I did this week was go through the introductory and main gameplay scene and fix any phrasing or grammatical errors. We want to ensure that the player is receiving the most clear, precise instructions and tips possible. Next week, I will be implementing the sound effects for the question scene assets, and testing the randomization of the questions and coin connection.


 
 
 

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