Fall Research 2017: Week 25
This week, we created a standalone android version of our game with improvements to the gameplay. In doing so, we discovered build issues that we spent time addressing. For instance, I was responsible for temporarily disabling the brightness option in our settings menu, which was causing issues. I also went in and re-aligned assets that appeared misaligned during gameplay. We also noticed faint black lines running through during the intro scene, so we are running it on a different machine to see if it continues. Next week, we will be developing the learning objectives for the second level of the game.