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Fall Research 2017: Week 30

  • Jaris Johnson
  • Apr 28, 2017
  • 1 min read

This week, we had our game tested by our peers to receive feedback on what works and what needs improvement. The survey that was added to the end of the second gameplay was used to to collect data on game purpose, game directions, gameplay mechanics, and effectiveness as a teaching tool. We managed to learn that our questions gameplay mechanics were not completely clear, the game speed should be increased, and the questions jpgs should be clearer to read. However, the majority of the feedback let us know that the game was serving its purpose and was well made for two first time developers. Lastly, we collected data on the time it took them to complete the levels and how many questions they were able to answer correctly upon first play.


 
 
 

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