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Summer Research 2017: Week 1

This week, I spent time researching games and simulations relating to DDoS attacks and counter measures. First, I read an article called "Witnessing Distributed Denial-of-Service Traffic from an Attacker’s Network". Essentially, this article was about taking a "sample of DDoS attack traffic from the two real-world incidents (not simulated)", and providing an "analysis of traffic patterns from the perspective of the attacker’s hosting network". I chose this article because it gave insight into developing an accurate recreation of an attack from the attacker's point of view. This helps in giving the player the most realistic experience of what they would face during a real DDoS attack. I also read "Moving Target Defense against DDoS Attacks: An Empirical Game-Theoretic Analysis". The main point I gained from this article was the type of defensive techniques being used. "Many defense techniques have been proposed, including several moving-target strategies. These strategies typically work by relocating targeted services over time, increasing uncertainty for the attacker, while trying not to disrupt legitimate users or incur excessive costs". Beginning with these two publications allows me to form a general idea of attack and defense features for our upcoming development.


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