Fall Research 2017: Week 16
This week I continued working on the computer screen UI and worked on coding for the visualization of what the DDoS attacks looks like from the players perspective. Currently, our focus is on volumetric DDoS attacks. These attacks involve an large influx of data being distributed to a network to overload the server, not allowing anyone access to the website(s) on that server. I am developing a graphic that shows a constant line that remains low during average data movement and becomes increasingly volatile once a DDoS attack begins. I have been trying a transform.translate method, but recently discovered the .MoveTowards method may be more suitable for my code. I also went back to our first scene and entered some dialogue options for the terms learned in the beginning of the game.