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Fall Research 2017: Week 20

This week I continued work on our packet data game UI scene. The overall goal of this scene is to create a UI environment similar to a computer screen. This will be the focus of the player to manage the DDoS attacks. Once the player selects the computer from the first scene, they will be presented with a computer screen with two buttons, select packets rate and send packets. These buttons will maintain the flow of the data packets on the network. Once a DDoS attack starts, an influx of packets will come in 10 at a time, up to 30 at once. It will then be the player's responsibility from the defense UI to sort these packets as quickly as possible to keep the network moving smoothly. Each successful attempt will increase the difficulty of the level.


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