Fall Research 2017: Week 31This week was finals week so there was minimal work done on the game as we move into the summer session. Since the game was tested by...
Fall Research 2017: Week 30This week, we had our game tested by our peers to receive feedback on what works and what needs improvement. The survey that was added to...
Fall Research 2017: Week 29This week there were only a few minor changes made before allowing the game to be tested by students. First, we removed the brightness...
Fall Research 2017: Week 28This week we presented the current build of our game and our research poster during CS/Scholarship day. We received feedback on the game...
Fall Research 2017: Week 27This week, we shifted focus to checking that the game was serving its purpose. My responsibility is creating a survey for the player to...
Fall Research 2017: Week 26This week, we spent time updating the overall feel and aesthetic of the game. We added characters into the game introduction and how to...
Fall Research 2017: Week 25This week, we created a standalone android version of our game with improvements to the gameplay. In doing so, we discovered build issues...
Fall Research 2017: Week 23This was our final week before spring break. This week, we added the final alpha elements to our game to prepare it for testing. I went...
Fall Research 2017: Week 22This week, we completed the implementation of the question scene for our game. Each coin contains 1 True/False question. Once the bomb...