Fall Research 2016: Week 12This week, my partner and I decided to postpone including the victory sound after the completion of a level. We have not yet decided on a...
Fall Research 2016: Week 11This week, I discussed the dialogue that I incorporated into the game. We decided to shorten the conversation to create less speech...
Fall Research 2016: Week 10This week, I shifted my focus towards including and refining the intro screen dialogue between the player's character and the "guide...
Fall Research 2016: Week 9This week, my focus continued to be on incorporating audio into our game. I selected 4 main audio files to begin adding to each scene we...
Fall Research 2016: Week 8This week, I spent time breaking down my individual responsibilities to the development of the game. First, I separated each...
Fall Research 2016 Week 7: Game Update 3This week, my partner and I focused on adding additional elements to our game and fixing some of the existing elements. Personally, I was...
Fall Research 2016 Week 6: Game Update 2This week, me and my partner Patrickson Weanquoi continued adding components to the initial layout of our cyber security education game,...
Fall Research 2016 Week 5: Game Design (Update #1)This week, me and my partner Patrickson Weanquoi began the initial layout of our cyber security education game, Birds & Worms. At this...
Fall Research 2016: Week 4Elizabeth Sweedyk, Marianne deLaet, Michael C. Slattery, and James Kuffner. 2005. Computer games and CS education: why and how. SIGCSE...
1st Game Design Idea (Prototype)Game Development Document (GDD) Game Title: Invaders Game Purpose: To teach elementary through undergrad students about the importance...